Monday, 7 April 2008

wk 8: (after easter break) 3 weeks of donkey rendering fun!

Captains log, Star date 569683: After 2 weeks of making the donkey (which I couldn't animate because the bones were moving all sorts of bits everywhere!) I made the rest of scene and when it came to rendering it the computer died and kept rufusing to render it, so I moved on to make the smashing sand castle scene where a foot treads on it and somehow managed to get that to work and here is roughly how I did it:

Firstly to create my explosion of the sand I created a PArray to do this.


The parameters that I changed were:
I linked my PArray to the sand castle with 'Pick Object'
'Object Fragments' to split the sand castle up
'Mesh' to view in the view port
'Picked Emitter/Get Material From' to add material to the particles
'Spin Time – 50' to rotate the particles
'Influence' to stop the particles from being altered by the castle
'Emit Start – 11','Life – 90' sets the start and end time in the timeline

To set an animation key I:

I set the autokey first
Object Properties dialog > Rendering Control group, right-click the Visibility spinner arrows to set this value to 0.0.
Then I right-clicked the key at frame 0. Then chose Box01: Visibility
Out – stairstep, makes visible till the next step

To add a blur I:
Right clicked the castle to get Object Properties
Enabled motion blur, then I clicked 'Object'

Then After this:
Right clicked the gizmo to get Object Properties
'G-Buffer' – 2
Rendering menu > Effects >Add button >Blur
Blur type > Radial
Pixel Selections > Whole image-off, Object ID-on
ID-2 > Add, then 'Update Scene'

To animate the blur I:
Curve editor > Dope sheet > Render effects > Blur >Blur Radial Pixel Radius
Add Keys – click at frame 0,11
Right-click a Blur Radial Pixel Radius key> I gave both a value of 0.0, and use dstairstep interpolation between them
Keyframe at frame 18, Right-click Blur Radial Pixel Radius key > properties > value 7.0
Keyframe at frame 100, Right-click Blur Radial Pixel Radius key > properties > value 1.0

Voila! Render time!



Also I made the water in my 1st scene look a tiny bit more like water than jelly! (look at my previous post for the even worse version)

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